While I understand the desire to have the best of the best as far as employees go, especially in such a competitive environment like the gaming industry, oftentimes the way these corporations go about letting people go is downright dispicable. Honestly, it sounds like something that might happen in an episode of Arrested Development, firing a whole team at an amusement park. And the gaming industry isn't the only place where sketchy hirings and firings occur. I have a friend who spent months drawing up pages worth of art for a comic book only to be denied payment for her work after the book was published. Artists are being swindled every day and it's an incredible shame that it happens not just on the small scale, but on the big scale too.
I really want to know the reasoning behind the firings. Were they simply not profiting anymore? Could they not afford to pay their employees? Certainly, no matter the case, there are better, more efficient, less dickish ways to go about firing so many people at once. I also feel like, if it is not about quality and instead about financial issues, there should be some sort of contract in place that keeps artists and other programmers on the job for a set amount of time. I feel like a lot of this inhumane firing stems from big corporations' inability to understand that these are real people trying to make a living.
No matter what, there need to be some drastic changes made before the environment changes in the game producing community.
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